Part 1) 3D collision detection algorithms. Algorithms for the intersection test between 3D primitives. 3D data structures for collision detection (Bounding Volumes, Bounding Volumes, Hierarchies, Octree, K-d tree, BSP-tree).
Part 2) Physics-based programming. Rigid body dynamics. Introduction to the C++ Bullet Physics library.
Pubblicato Martedì, 20 Aprile, 2021 - 09:31 | ultima modifica Martedì, 20 Aprile, 2021 - 09:32